Added shaders for the candle wick and vase. I played with the metal shader, but I don't like where its at right now.
So I have added an environment light to the scene, and it helps the candles immensely. I've also added shaders for the shoji screen, plate, and desk.
Candles- still need to handle the wick, and I think the light from the flame could travel a little further into the wax.
Shoji- I'm pretty happy with the paper part of the screen, though it might be a little too noisy. I may need to bring the colors back a little, and possibly add a noise/dirt map to break it up more. The wood is the PRMAN oak grain shader, just darker.
Desk- I used the PRMAN oak grain shader again, but I did break up the top of the desk with a checkerboard so I could create planks of different wood. Its subtle, but I think it helps. It might need a little more displacement in the inbetween plank cracks.
Plate- Pretty happy with the porcelain feel of the plate. Maybe a little too reflective? I'd like to add a pattern in the blue rim, but only if there's time.
Frame- still need to handle this...
Vase- still need to handle...
Incense- still need to handle...
Pewter- still need to handle, but I'm hoping I can steal from someone else's scene, at least to start.
Environment Map- Currently an office scene, so I need to find an image that will work better for my scene.
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