Here's the current state of my lighting. I added some bounce lights to the screen and the vase. I also broke everything out into render passes so that I could add in some extra reflection to the pewter and the frame. Now that the comp system is set, I can continue to iterate as needed.
VIZA 689: Digital Lighting
Wednesday, November 28, 2012
Sunday, November 25, 2012
Lighting Pass #1
I put my main key lights into my scene. There are also a lot of extra lights to bump up the SSS on the candles. The glass in the frame is also causing some issues- I'll need to do 2 passes to make sure I keep both the reflections and the saturation/value of the fabric swatch inside. I also set up raytrace reflections, so they are more accurate now. I think I'll want a separate pass of the faux reflections too, so I can bump up the pewter's values a little bit. Anyway, here are some images!
Current light set up. |
Current light set up (w/o frame glass). |
Pewter with faux reflections (old lights though). |
Saturday, November 24, 2012
Shader Update!
Played with the frame some more, and created a "fabric" piece inside the frame. I'm still going to have to tweak as I start to light, but I'm just about ready to go.
Monday, November 12, 2012
Lighting Challenge: New Paintover!
Based upon feedback, I decided to redo my paintover to emphasize the
motivated light from the lit candle. I pulled some of the colors from
my reference image. I really like the spill of light onto the
stone/wood surfaces the candles are sitting on, so I'll try to replicate
that in my renders. Overall, could be more saturated in the colors, but I like where the light is falling.
Thursday, November 8, 2012
Lighting Challenge: Testing lights...
I decided to throw a couple lights into the scene so that I could have a basis for doing a new paintover. This also allowed me to check over my materials to see how they might look with actual lights on them, not just an environment light.
I think my specs are too shiny for the pewter and ceramic vase. I already toned done the candles and the plate, and they look better. The frame still hasn't been touched, hopefully I'll get there in the next couple of days.
I think my specs are too shiny for the pewter and ceramic vase. I already toned done the candles and the plate, and they look better. The frame still hasn't been touched, hopefully I'll get there in the next couple of days.
Tuesday, November 6, 2012
Lighting Challenge: Shader Update
Some images of where all my shaders are now.
Candles: Fixed the wick issue I was having on the turned off candles. Reflections down a smidge?
Pewter: Looking good... may need to turn the dirt down a bit.
Porcelain Plate: Added brush bristle streaks in blue rings around plate. Still need smudges and fingerprints...
Incense: Created a burning incense shader.
Wood: Still needs some love- dirt, better bump, paneling, tone down specular?
Paper: Fix tiny splotches (make smaller)
Frame: Need to START!
Candles: Fixed the wick issue I was having on the turned off candles. Reflections down a smidge?
Pewter: Looking good... may need to turn the dirt down a bit.
Closeup of holder. |
View closer to size in actual size |
Porcelain Plate: Added brush bristle streaks in blue rings around plate. Still need smudges and fingerprints...
Incense: Created a burning incense shader.
Wood: Still needs some love- dirt, better bump, paneling, tone down specular?
Paper: Fix tiny splotches (make smaller)
Frame: Need to START!
Lighting Challenge: New Composition, pt 2
I brought my candles in a smidge, and cropped in a little. I'm going to stick with this for now I think.
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